Version 0.5.6 of my 2P co-op campaign, "Song of the Fallen"! Currently has 9 maps. The aim is to make something as big in scope as the vanilla campaign, but a (lore friendly) prequel/alternate telling of the world of Aurania with co-operatively focused maps that aim to progressively teach the game mechanics, so that even players totally new to Wargroove can enjoy it.
If anyone'd be so kind as to help me test it, I'm always open to feedback or bug reports. Livestreams or recordings help a ton!
As of the latest version, I've added a secret warp zone designed for people replaying the campaign on newer versions to not have to re-do early maps. I'll leave it's activation parameters a secret, but I'll say that it's accessible from the first map.
Changelog (starting from 0.5 onward)
0.5.1 - Fixed a bug in Mission 5 whereby Villager events would not trigger at all
0.5.2 - Big changes to Mission 5: Merfolk spawns are now completely random, but spawn half as frequently. Opening/closing gates and sending gold now happens immediately, as opposed to at the end of the turn. Added Objective changes and an S Rank Failed notifier
0.5.3 - Fixed a bug in Mission 6 whereby enemy reinforcements would never spawn
0.5.4 - Added support for Online Co-op (finally!) Also added a secret warp zone accessible from the first map.
0.5.5 - Fixed conditional flags for certain maps
0.5.6 - Fixed Mission 8 to account for changed Vine behavior, simplified RNG mechanics of Mission 5.